﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;

namespace Trippy
{
    public static class TrippyUtilities
    {

        public static float CalculateElapsedTime(GameTime gameTime)
        {
            return (float)gameTime.ElapsedGameTime.TotalSeconds;
        }
    }
}
